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Netty source code analysis and business scenarios

Popularity:739 ℃/2024-08-02 11:18:59

Netty is a high-performance, asynchronous event-driven network application framework , which is built on Java NIO , widely used in the Internet, big data, game development, communications industry and other fields . The following is a detailed introduction to Netty source code analysis, business scenarios:

Source Code Overview

  1. Netty's Core ComponentsNetty's architecture is designed around the core idea of being event-driven, including key concepts such as Channel, EventLoopGroup, ChannelHandlerContext, and ChannelPipeline.
  2. Channel: It is an abstract representation of a network connection. Each Channel has one or more ChannelHandlers to handle network events, such as connection establishment, data reception, and so on.
  3. EventLoopGroupThe ChannelHandler: is a collection of EventLoop, each EventLoop is responsible for handling a set of I/O events of the Channel. When the event of a Channel is triggered, the corresponding EventLoop will call the method in the ChannelHandler to process the event.
  4. ChannelPipeline: is an ordered collection of ChannelHandlers to handle incoming and outgoing data. By adding different Handlers to the Pipeline, complex business logic can be realized.
  5. Key processes in the source codeThe key processes to focus on in Netty's source code analysis include initialization, Channel registration, EventLoop workflow, and the connection establishment and binding process.

Netty provides an Echo example to demonstrate the basic communication flow between the client and the server side. In this example, a message sent by the client is received by the server and returned as is, demonstrating the basic way Netty handles network communication.

The following V brother to introduce these key core components in detail.

1. Channel components

Netty'sChannel A component is one of the centers of the whole framework, it represents a connection in the network, either client-side or server-side.Channel is a low-level interface for performing network I/O operations. The following is a description of theChannel Source code analysis and interpretation of components:

Channel Interface Definition

Channel The interface defines a set of methods for manipulating a network connection, such as bind, connect, read, write, and close.

public interface Channel extends AttributeMap {

    /**
     * Returns the {@link ChannelId} of this {@link Channel}.
     */
    ChannelId id();

    /**
     * Returns the parent {@link Channel} of this channel. {@code null} if this is the top-level channel.
     */
    Channel parent();

    /**
     * Returns the {@link ChannelConfig} of this channel.
     */
    ChannelConfig config();

    /**
     * Returns the local address of this channel.
     */
   SocketAddress localAddress();

    /**
     * Returns the remote address of this channel. {@code null} if the channel is not connected.
     */
    SocketAddress remoteAddress();

    /**
     * Returns {@code true} if this channel is open and may be used.
     */
    boolean isOpen();

    /**
     * Returns {@code true} if this channel is active and may be used for IO.
     */
    boolean isActive();

    /**
     * Returns the {@link ChannelPipeline}.
     */
    ChannelPipeline pipeline();

    /**
     * Returns the {@link ChannelFuture} which is fired once the channel is registered with its {@link EventLoop}.
     */
    ChannelFuture whenRegistered();

    /**
     * Returns the {@link ChannelFuture} which is fired once the channel is deregistered from its {@link EventLoop}.
     */
    ChannelFuture whenDeregistered();

    /**
     * Returns the {@link ChannelFuture} which is fired once the channel is closed.
     */
    ChannelFuture whenClosed();

    /**
     * Register this channel to the given {@link EventLoop}.
     */
    ChannelFuture register(EventLoop loop);

    /**
     * Bind and listen for incoming connections.
     */
    ChannelFuture bind(SocketAddress localAddress);

    /**
     * Connect to the given remote address.
     */
    ChannelFuture connect(SocketAddress remoteAddress, SocketAddress localAddress);

    /**
     * Disconnect if connected.
     */
    ChannelFuture disconnect();

    /**
     * Close this channel.
     */
    ChannelFuture close();

    /**
     * Deregister this channel from its {@link EventLoop}.
     */
    ChannelFuture deregister();

    /**
     * Write the specified message to this channel.
     */
    ChannelFuture write(Object msg);

    /**
     * Write the specified message to this channel and generate a {@link ChannelFuture} which is done
     * when the message is written.
     */
    ChannelFuture writeAndFlush(Object msg);

    /**
     * Flushes all pending messages.
     */
    ChannelFuture flush();

    // ... More method definitions
}

Channel's key methodology

  • id(): BackChannel The unique identifier of the
  • parent(): Return to parentChannelIf it's the topChannelIf you are a member of the group, you can return thenull
  • config(): GetChannel configuration information.
  • localAddress() cap (a poem)remoteAddress(): Returns the local and remote addresses, respectively.
  • isOpen() cap (a poem)isActive():: Separate inspectionsChannel Whether or not it is turned on and activated.
  • pipeline():: Returns to the same level asChannel associatedChannelPipeline, which is a chain of processors that handle network events.
  • register(), bind(), connect(), disconnect(), close(), deregister(): These methods are used to perform network I/O operations.

Channel Implementation Classes

Netty provides a wide range of network communication protocols for different types ofChannel implementations, for example:

  • NioSocketChannel: The TCP protocol for NIO transfers.Channel Realization.
  • NioServerSocketChannel: TCP server side for NIO transfersChannel Realization.
  • OioSocketChannel cap (a poem)OioServerSocketChannel: Similar to NIO, but for blocking I/O.

The life cycle of a channel

  1. establishChannel created through its factory methods, usually in conjunction with a specificEventLoop Associated.
  2. enrollmentChannel Must be registered toEventLoop on it so that I/O events can be handled.
  3. Binding/Connection: Server-sideChannel Bind to a specific address and start listening; the clientChannel Connects to a remote address.
  4. Read and Write: ByChannel Read and write data.
  5. cloture: CloseChannelThe release of relevant resources.

Channel Event Handling

Channel The event handling is done through theChannelPipeline cap (a poem)ChannelHandler Done.ChannelPipeline is a chain of processors that handles all I/O events and I/O operations. EachChannel All have an associatedChannelPipelineThis can be accomplished byChannel (used form a nominal expression)pipeline() Method Access.

asynchronous processing

Channel operations (e.g., bind, connect, write, close) are asynchronous and return aChannelFuture object that allows developers to set up callbacks that execute when the operation completes or fails.

memory management

Netty'sChannel The implementation also involves memory management, usingByteBuf As a data container, it is a variable byte container that provides a set of operations to read and write network data.

wrap-up

Channel is a core interface in Netty that defines the basic operations of network communication.Netty provides a variety ofChannel implementations to support different I/O models and protocols. This is accomplished through theChannelNetty enables high-performance, asynchronous and event-driven network communications.

2. EventLoopGroup component

EventLoopGroup is a very important component of Netty that is responsible for managing a set ofEventLoopEachEventLoop Can handle multipleChannel of the I/O events. The following is a description of theEventLoopGroup Components are analyzed and explained in detail:

EventLoopGroup Interface Definition

EventLoopGroup interface defines a set of interfaces that manageEventLoop The following are some of the key ways to do this:

public interface EventLoopGroup extends ExecutorService {

    /**
     * Returns the next {@link EventLoop} this group will use to handle an event.
     * This will either return an existing or a new instance depending on the implementation.
     */
    EventLoop next();

    /**
     * Shuts down all {@link EventLoop}s and releases all resources.
     */
    ChannelFuture shutdownGracefully();

    /**
     * Shuts down all {@link EventLoop}s and releases all resources.
     */
    ChannelFuture shutdownGracefully(long quietPeriod, long timeout, TimeUnit unit);

    /**
     * Returns a copy of the list of all {@link EventLoop}s that are part of this group.
     */
    List<EventLoop> eventLoops();
}

Key Methods of EventLoopGroup

  • next(): Return to nextEventLoopthat is used to handle events. This can be an existingEventLoop or a newly created instance, depending on the implementation.
  • shutdownGracefully():: Elegantly closing allEventLoop and release all resources. This method allows to specify a silent period and a timeout to wait for all tasks to complete before closing.
  • eventLoops(): Returns the currentEventLoopGroup whether or notEventLoop The list of.

EventLoopGroup implementation class

Netty provides severalEventLoopGroup The realization of the main components:

  • DefaultEventLoopGroup: DefaultEventLoopGroup implementation, using theNioEventLoop as itsEventLoop Realization.
  • EpollEventLoopGroup: Linux-specificEventLoopGroup implementation, using theEpollEventLoop as itsEventLoop implementation, which utilizes Linux'sepoll mechanisms to improve performance.
  • OioEventLoopGroup: Blocking in I/O modeEventLoopGroup implementation, using theOioEventLoop as itsEventLoop Realization.

How EventLoopGroup works

  1. establish: EventLoopGroup Created through its constructor, the number of threads can be specified.
  2. enrollment: Channel Requires registration toEventLoop in order toEventLoop can handle its I/O events.
  3. event loop: EachEventLoop Runs an event loop in its thread that handles events registered to itsChannel of the I/O events.
  4. cloture: EventLoopGroup It can be closed, releasing all resources.

Threading Model for EventLoopGroup

  • single-threaded model (computing): aEventLoopGroup Contains only oneEventLoop, for small volume applications.
  • multithreaded model: aEventLoopGroup Contains multipleEventLoopEachEventLoop Runs in a separate thread for highly concurrent applications.

Scenarios for EventLoopGroup

  • server-side: On the server side, it is common to use twoEventLoopGroup. One for accepting connections (bossGroup), one for handling connections (workerGroup)。bossGroup Usually fewer threads are used, and theworkerGroup More concurrent connections can be handled as needed.
  • client side: On the client side, usually only aEventLoopGroup, which is used to handle all connections.

sample code (computing)

Here's how to use theEventLoopGroup The sample code for the

public class NettyServer {

    public static void main(String[] args) {
        EventLoopGroup bossGroup = new NioEventLoopGroup(1); // For accepting connections
        EventLoopGroup workerGroup = new NioEventLoopGroup(); // For handling connections

        try {
            ServerBootstrap b = new ServerBootstrap();
            (bossGroup, workerGroup)
             .channel()
             .childHandler(new ChannelInitializer<SocketChannel>() {
                 @Override
                 public void initChannel(SocketChannel ch) throws Exception {
                     ChannelPipeline p = ();
                     (new LoggingHandler());
                     (new MyServerHandler());
                 }
             });

            ChannelFuture f = (8080).sync(); // Bind the port and start the server
            ("Server started on port 8080");
            ().closeFuture().sync();
        } catch (InterruptedException e) {
            ();
        } finally {
            ();
            ();
        }
    }
}

In this example, thebossGroup for accepting connections.workerGroup for handling connections. The connection is handled through theServerBootstrap class to configure the server and use theChannelInitializer to set upChannel of the processor chain.

summarize

EventLoopGroup is the core component of Netty that manages the event loop via theEventLoop Handles I/O events and supports highly concurrent and asynchronous operations. By rationally configuring theEventLoopGroupThe performance and scalability of web applications can be significantly improved.

3. ChannelPipeline component

ChannelPipeline is a core component in Netty that manages a set ofChannelHandlerand defines how I/O events and operations flow between these processors. The following is a description of theChannelPipeline Components are analyzed and explained in detail:

ChannelPipeline Interface Definition

ChannelPipeline is an interface that defines the operationChannelHandler The methodology:

public interface ChannelPipeline extends Iterable<ChannelHandler> {

    /**
     * Add the specified handler to the context of the current channel.
     */
    void addLast(EventExecutorGroup executor, String name, ChannelHandler handler);

    /**
     * Add the specified handlers to the context of the current channel.
     */
    void addLast(EventExecutorGroup executor, ChannelHandler... handlers);

    // ... Omit others addFirst, addBefore, addAfter, remove, replace methodologies

    /**
     * Get the {@link ChannelHandler} by its name.
     */
    ChannelHandler get(String name);

    /**
     * Find the first {@link ChannelHandler} in the {@link ChannelPipeline} that matches the specified class.
     */
    ChannelHandler first();

    /**
     * Find the last {@link ChannelHandler} in the {@link ChannelPipeline} that matches the specified class.
     */
    ChannelHandler last();

    /**
     * Returns the context object of the specified handler.
     */
    ChannelHandlerContext context(ChannelHandler handler);

    // ... an omission contextFor, remove, replace, fireChannelRegistered, fireChannelUnregistered 等methodologies
}

Key Methods of ChannelPipeline

  • addLast(String name, ChannelHandler handler): Add a new processor to the end of the pipeline and assign it a name.
  • addFirst(String name, ChannelHandler handler): Add a new processor to the beginning of the pipeline.
  • addBefore(String baseName, String name, ChannelHandler handler): Adds a new processor before the specified processor.
  • addAfter(String baseName, String name, ChannelHandler handler): Adds a new processor after the specified processor.
  • get(String name): Get by nameChannelHandler
  • first() cap (a poem)last(): Get the first and last processor in the pipeline, respectively.
  • context(ChannelHandler handler): Get the context of the specified processor.

ChannelHandlerContext

ChannelHandlerContext beChannelHandler cap (a poem)ChannelPipeline The bridge between the access and management ofChannelChannelPipeline cap (a poem)ChannelFuture The ability of the

public interface ChannelHandlerContext extends AttributeMap, ResourceLeakHint {

    /**
     * Return the current channel to which this context is bound.
     */
    Channel channel();

    /**
     * Return the current pipeline to which this context is bound.
     */
    ChannelPipeline pipeline();

    /**
     * Return the name of the {@link ChannelHandler} which is represented by this context.
     */
    String name();

    /**
     * Return the {@link ChannelHandler} which is represented by this context.
     */
    ChannelHandler handler();

    // ... Omission of other methods
}

How ChannelPipeline works

ChannelPipeline maintains a two-way chained table ofChannelHandler Set. EachChannel instances all have an associatedChannelPipeline. When an I/O event occurs, such as data being read into theChannelThe event is passed to theChannelPipelineThen follow theChannelHandler The order in which they are processed in the pipeline.

Processor execution order

  • inbound event: When data is read into theChannel When it does, events are passed from the tail to the head of the pipeline until a certainChannelHandler Handling of the incident.
  • outbound incident: When data needs to be sent, events are passed from the head to the tail of the pipe until the data is written.

source code analysis

ChannelPipeline implementation classDefaultChannelPipeline Internally, it uses aChannelHandler of a bi-directional linked table to maintain the order of the processors:

private final AbstractChannelHandlerContext head;
private final AbstractChannelHandlerContext tail;
private final List<ChannelHandler> handlers = new ArrayList<ChannelHandler>();
  • head cap (a poem)tail is the head and tail node of the chain table.
  • handlers is to store a list of all processors.

When adding a processor, theDefaultChannelPipeline will update the chained tables and lists:

public void addLast(EventExecutorGroup executor, String name, ChannelHandler handler) {
    if (handler == null) {
        throw new NullPointerException("handler");
    }
    if (name == null) {
        throw new NullPointerException("name");
    }
    AbstractChannelHandlerContext newCtx = new TailContext(this, executor, name, handler);
    synchronized (this) {
        if (tail == null) {
            head = tail = newCtx;
        } else {
             = newCtx;
             = tail;
            tail = newCtx;
        }
        (newCtx);
    }
}

wrap-up

ChannelPipeline is the pipeline for handling network events and requests in Netty, and it does so by maintaining aChannelHandler of a linked list to manage the flow of events. The flow of events is managed through theChannelHandlerContextChannelHandler Ability to access and modifyChannel cap (a poem)ChannelPipeline This design makes the event handling process highly customizable and flexible. This design makes the event handling process highly customizable and flexible, one of the key factors in Netty's high performance and ease of use.

4. Key processes in the source code

In Netty'sChannelPipeline of the source code, the key processes involve the addition of processors, the triggering of events, and the flow of events between processors. Some of the key processes are analyzed below:

1. Processor additions

When creating theChannelPipeline and ready to addChannelHandler Netty allows developers to insert processors at the beginning, end, or specified location of the pipeline.

ChannelPipeline pipeline = ();
("myHandler", new MyChannelHandler());

existDefaultChannelPipeline class, the processors are added to a bidirectional linked table, where each processor node (AbstractChannelHandlerContext) holds references to the previous and subsequent processors.

2. Event loop and triggering

everyoneChannel All with aEventLoop RELATED.EventLoop is responsible for handling all theChannel of the event. When theEventLoop At runtime, it loops continuously, waiting for and processing I/O events.

// EventLoop event loop
public void run() {
    for (;;) {
        // ...
        processSelectedKeys();
        // ...
    }
}

3. Event capture and delivery

(coll.) fail (a student)EventLoop When an I/O event is detected (e.g., data arrival), it triggers the appropriate action. ForChannelPipeline This means that it is necessary to call the appropriateChannelHandler Methods.

// Pseudo-code showing how the event is passed to the ChannelHandler
if (channelRead) {
    (msg);
}

4. Handling of inbound and outbound incidents

  • inbound event(e.g., the data is read) usually from theChannelPipeline starts passing at the end of the event, moving forward along the pipeline until some processor has handled the event.
  • outbound incident(e.g., writing data) then from theChannelPipeline of the header to start the pass, working backwards along the pipeline until the data is written out.
// Inbound event handling
public void channelRead(ChannelHandlerContext ctx, Object msg) {
    // Process the message or pass it to the next handler
    (msg);
}

// Outbound event handling
public void write(ChannelHandlerContext ctx, Object msg) {
    // Write the message or pass it to the next handler
    (msg);
}

5. Processor chain traversal

ChannelPipeline It needs to be possible to traverse the processor chain in order to trigger events sequentially. This is typically accomplished by retrieving the events from theChannelHandlerContext Get the next or previous processor to implement.

// Pseudo-code showing how to get the next handler and call it
ChannelHandlerContext nextCtx = ();
if (nextCtx ! = null) {
    (msg);
}

6. Dynamic modification of the processor chain

During event processing, it may be necessary to dynamically modify the processor chain, such as adding a new processor or removing the current processor.

("newHandler", new AnotherChannelHandler());
(());

7. Resource management and clean-up

(coll.) fail (a student)Channel When closed.ChannelPipeline There is a need to ensure that allChannelHandler Both are able to perform their cleanup logic and free up resources.

public void channelInactive(ChannelHandlerContext ctx) {
    // Clearance Logic
}

8. Exception handling

If an exception is thrown during event handling, theChannelPipeline Need to be able to catch and handle these exceptions appropriately to avoid impacting the entire pipeline.

try {
    // Operations that may throw exceptions
} catch (Exception e) {
    (e); }
}

wrap-up

ChannelPipeline The source code of Netty contains several key flows that ensure that events are passed sequentially between processors, while providing the ability to dynamically modify processor chains and exception handling. Together, these flows form the basis of the event-driven network programming model in Netty.

business scenario

  1. microservices architecture: Netty can be used as the basis for an RPC framework that enables efficient communication between services.
  2. game serverNetty's asynchronous, non-blocking nature is ideal for building highly concurrent game servers because of the high latency and concurrency requirements of the gaming industry.
  3. Real-time communication system: Netty can be used to build real-time communication systems such as instant messaging, video conferencing, and other systems that require low-latency data transmission.
  4. IoT platform: Netty can serve as a communication bridge between devices and cloud platforms, handling large-scale device connections and data flows.
  5. internet business: In distributed systems, Netty is often used as a basic communication component by RPC frameworks, such as Ali's distributed service framework Dubbo, which uses Netty as its communication component.
  6. Big data area: Netty is also used in the network communication part of Big Data technologies, such as the RPC framework of Avro, the high-performance communication component of Hadoop.

ultimate

By deeply analyzing Netty's source code and understanding its application in different business scenarios, developers can better utilize this powerful network programming framework to build efficient, stable, and scalable network applications.