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Comparison of instant messaging SSE and WebSocket

Popularity:470 ℃/2025-04-17 10:54:30

Server-Sent Events (SSE) and WebSocket are technologies used to enable real-time communication between servers and clients, but they are significantly different in design goals, protocol features, and applicable scenarios. Here is a detailed comparison of the two:


1. Summary of core differences

Contrast dimensions SSE (Server-Sent Events) WebSocket
Communication direction One-way (server → client) Full Duplex (Server ↔ Client)
Protocol basis Based on HTTP Independent Agreement (ws://orwss://
Data format Plain text (event stream format) Binary or text
Automatic reconnection Built-in support Need to be manually implemented
Browser compatibility Mainstream browser support except IE All modern browsers support
Applicable scenarios The server pushes real-time data to the client (such as stock quotes, news) Two-way interactive scenarios (such as chat, games, collaborative editing)

2. Comparison of technical details

1. Connection establishment

  • SSE

    // Client code
     const eventSource = new EventSource("/sse-endpoint");
      = (e) => ();
    • Using standard HTTP requests, the header contains:
      Accept: text/event-stream
      Cache-Control: no-cache
      Connection: keep-alive
      
  • WebSocket

    // Client code
     const socket = new WebSocket("ws:///ws");
      = (e) => ();
    • Switch protocols via HTTP Upgrade:
      GET /ws HTTP/1.1
      Upgrade: websocket
      Connection: Upgrade
      

2. Data transmission

  • SSE

    • Server response format:
      event: priceUpdate
      data: {"symbol":"AAPL","price":182.73}
      \n\n
      
    • Support event types (eventField) and retry time (retryField)
  • WebSocket

    • Free transmission of binary or text frames:
      // Send text
       ("Hello Server!");
       // Send binary data (such as files)
       (arrayBuffer);

3. Connection maintenance

characteristic SSE WebSocket
Heartbeat detection Rely on HTTP long connections Ping/Pong frame needs to be manually implemented
Disconnection of wires Automatic (the client defaults to retry in 3 seconds) Need to reconnect manually
Connection status management Simple (HTTP status code control) Complex (requires multiple frame types)

3. Choose suggestions

Scenarios using SSE

  1. One-way push of the server

    • Real-time monitoring (server metrics, log flow)
    • News/Stock Quotes Push
    • Long polling alternatives
  2. Need to be simple to implement

    • Reuse HTTP infrastructure without additional protocols
    • Automatic reconnection and event ID support
  3. Mainly text data

    • Structured Data (JSON) Transmission

Scenarios using WebSocket

  1. Two-way interaction requirements

    • Online Chat Room
    • Multiplayer online game
    • Real-time collaborative editing
  2. Low latency communication

    • High-frequency bidirectional data exchange (such as video conferencing signaling)
  3. Binary data transmission

    • File transfer, audio and video streaming

4. Comparison of code examples

SSE implementation (Spring Boot)

@GetMapping("/sse")
public SseEmitter streamData() {
    SseEmitter emitter = new SseEmitter();
    (() -> {
        try {
            for (int i = 0; i < 10; i++) {
                (
                    ()
                        .name("update")
                        .data("Event #" + i)
                );
                (1000);
            }
            ();
        } catch (Exception e) {
            (e);
        }
    });
    return emitter;
}

WebSocket implementation (Spring Boot)

@Configuration
 @EnableWebSocket
 public class WebSocketConfig implements WebSocketConfigurer {

     @Override
     public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) {
         (myHandler(), "/ws")
                 .setAllowedOrigins("*");
     }

     @Bean
     public WebSocketHandler myHandler() {
         return new TextWebSocketHandler() {
             @Override
             protected void handleTextMessage(WebSocketSession session, TextMessage message) {
                 // Process client messages
                 (new TextMessage("ECHO: " + ()));
             }
         };
     }
 }

V. Performance and resource consumption

index SSE WebSocket
Connection overhead Higher (HTTP header duplicate transmission) Low (no extra overhead after connection)
Server memory usage Independent thread/connection per connection More efficient connection management
Suitable connection number Suitable for medium and low concurrency (thousands of connections) Suitable for high concurrency (ten thousand connections)

6. Compatibility Solution

When compatibility with old browsers is required:

  • SSE downgrade plan: Use Long Polling
  • WebSocket downgrade plan: Use SockJS library
    const sock = new SockJS('/ws-endpoint');
     = (e) => ();
    

Summarize

  • SSEyesSimple, one-wayIdeal for real-time communication, especially suitable for projects with existing HTTP architectures.
  • WebSocketIf neededTwo-way, low latencyInteraction is indispensable, but the implementation is more complex.

Select according to your application scenario:

  • Just receive server updates?→ Use SSE
  • Need two-way dialogue?→ Use WebSocket